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5 things I wished I knew when I started playing New World

Gửi bàiĐã gửi: Thứ 7 Tháng 11 20, 2021 1:01 pm
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5 things I wished I knew when I started playing New World



Aside from some technical issues, Amazon Games Studio's New World, its massively multiplayer online role-playing game (MMORPG), is actually quite enjoyable when it runs well. To get more news about safe new world gold, you can visit lootwowgold official website.

There is so much to discover and explore in the world of Aeturnum, coupled with pretty engaging in-game mechanics. Like any other MMO game, there is just so much to do, and this may overwhelm a newcomer to this genre.

Even for experienced MMO players, it is not very clear from the get go what you should be concentrating on in New World. To help with that, here is a little list that I compiled while playing the game of things that I wish someone had told me before or when I first started the game.When you start a new character in New World, you are given the ever-basic sword and shield combo to master the combat system in the starter zone.

Once you get into the real world of Aeturnum, however, you will notice that there are other weapon types available for you to choose from, like the Musket, Bow, Rapier, Fire Staff, Ice Gauntlet, Warhammer, Battle Axe, Hatchet and the Life Staff.

Each of these weapon types has a different playstyle — melee weapons such as the Warhammer are hard hitting, while the Hatchet allows you to be nimbler with your melee attacks.

Even ranged weapons like the Musket and Bow have stark differences between them, with the Musket acting like a typical hit-scan rifle (where your cursor is at is where you'll hit) , while the Bow is a projectile-based weapon (think virtual physics, it will take time for your arrow to reach the target and you need to account for your target's movement etc). I could go on about the differences between all of these weapons, but you can find that out yourself.To make matters even more interesting, each of these weapons have a primary Attribute that will increase its damage and versatility. Some weapons may also have a secondary Attribute that will boost its damage, but in a much less effective manner. It is up to you to see which are the best combinations to suit your playstyle.

Why I implore you to start experimenting from the get go is that Attribute point resets are free till you hit character level 20, after which it will cost some gold if you do want to respec your character.

And here’s another kicker: each of the weapon types have their own level system as well. This means you have to use a particular weapon often to unlock more points for its skill tree, and each weapon has two very distinct skill trees.

You are able to mix and match these skills from each skill tree, however, making it suit your usage. You are also able to respec your skills for free until your weapon reaches level 10. After that, it will cost some Azoth for you to respec.